Abstract Mesh partitioning and skeletonisation are fundamental for many computer graphics and animation techniques. Because of the close link between an object's skeleton and ...
We consider the problem of learning density mixture models for classification. Traditional learning of mixtures for density estimation focuses on models that correctly represent t...
In this paper, we present a new cost model for nearest neighbor search in high-dimensional data space. We first analyze different nearest neighbor algorithms, present a generaliza...
The surface estimation problem is used as a model to demonstrate a framework for solving early vision problems by high-order regularization with natural boundary conditions. Becaus...
This paper describes a new method of combining ray-casting with segmentation. Volume rendering is performed at interactive rates on standard laptop computers, and visualizations in...