We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
Numerical simulations in computational physics, biology, and finance, often require the use of high quality and efficient parallel random number generators. We design and optimi...
David A. Bader, Aparna Chandramowlishwaran, Virat ...
— Software programs continue to evolve throughout their lifetime. Maintenance of such evolving programs, including regression testing, is one of the most expensive activities in ...
Contemporary SoC design involves the proper selection of cores from a reference platform. Such selection implies the design exploration of alternative CPUs, which requires the gen...
Alexandro Baldassin, Paulo Centoducatte, Sandro Ri...
In this paper, we present ShieldGen, a system for automatically generating a data patch or a vulnerability signature for an unknown vulnerability, given a zero-day attack instance...
Weidong Cui, Marcus Peinado, Helen J. Wang, Michae...