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SI3D
2012
ACM
12 years 3 months ago
Tabletop Ensemble: touch-enabled virtual percussion instruments
We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...
ICPR
2006
IEEE
14 years 8 months ago
Recognizing Rotated Faces from Two Orthogonal Views in Mugshot Databases
Tolerance to pose variations is one of the key remaining problems in face recognition. It is of great interest in airport surveillance systems using mugshot databases to screen tr...
Xiaozheng Zhang, Yongsheng Gao, Bailing Zhang
SIGGRAPH
2010
ACM
14 years 1 days ago
VideoMocap: modeling physically realistic human motion from monocular video sequences
This paper presents a video-based motion modeling technique for generating physically realistic human motion from monocular video sequences. We formulate the video-based motion mo...
Xiaolin Wei, Jinxiang Chai
SIGGRAPH
1999
ACM
13 years 12 months ago
Art-based Rendering of Fur, Grass, and Trees
Artists and illustrators can evoke the complexity of fur or vegetation with relatively few well-placed strokes. We present an algorithm that uses strokes to render 3D computer gra...
Michael A. Kowalski, Lee Markosian, J. D. Northrup...
CVPR
2008
IEEE
13 years 7 months ago
Beyond the Lambertian assumption: A generative model for Apparent BRDF fields of faces using anti-symmetric tensor splines
Human faces are neither exactly Lambertian nor entirely convex and hence most models in literature which make the Lambertian assumption, fall short when dealing with specularities...
Angelos Barmpoutis, Ritwik Kumar, Baba C. Vemuri, ...