Sciweavers

197 search results - page 31 / 40
» Generating 3D Paper-Cutting Effects
Sort
View
PG
2002
IEEE
14 years 13 days ago
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
Ruigang Yang, Greg Welch, Gary Bishop
ICASSP
2011
IEEE
12 years 11 months ago
Reproduction of independent narrowband soundfields in a multizone surround system and its extension to speech signal sources
While higher order ambisonic approaches can be used to generate multiple zone soundfields, this paper adopts a Least Squares matching approach which provides a more flexible formu...
Nasim Radmanesh, Ian S. Burnett
CGF
2010
267views more  CGF 2010»
13 years 5 months ago
Virtual Video Camera: Image-Based Viewpoint Navigation Through Space and Time
We present an image-based rendering system to viewpoint-navigate through space and time of complex real-world, dynamic scenes. Our approach accepts unsynchronized, uncalibrated mu...
Christian Lipski, Christian Linz, Kai Berger, Anit...
TOG
2012
161views Communications» more  TOG 2012»
11 years 10 months ago
Single-view hair modeling for portrait manipulation
Human hair is known to be very difficult to model or reconstruct. In this paper, we focus on applications related to portrait manipulation and take an application-driven approach...
Menglei Chai, Lvdi Wang, Yanlin Weng, Yizhou Yu, B...
TVCG
2012
184views Hardware» more  TVCG 2012»
11 years 10 months ago
Unified Boundary-Aware Texturing for Interactive Volume Rendering
—In this paper, we describe a novel approach for applying texture mapping to volumetric data sets. In contrast to previous approaches, the presented technique enables a unified i...
Timo Ropinski, Stefan Diepenbrock, Stefan Bruckner...