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EGH
2003
Springer
14 years 1 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
SCA
2007
13 years 10 months ago
Hybrid simulation of deformable solids
Although mesh-based methods are efficient for simulating simple hyperelasticity, maintaining and adapting a mesh-based representation is less appealing in more complex scenarios, ...
Eftychios Sifakis, Tamar Shinar, Geoffrey Irving, ...
JACM
2010
120views more  JACM 2010»
13 years 3 months ago
The structure of inverses in schema mappings
A schema mapping is a specification that describes how data structured under one schema (the source schema) is to be transformed into data structured under a different schema (the...
Ronald Fagin, Alan Nash
TCSV
2010
13 years 3 months ago
Compressed Domain Video Object Segmentation
We propose a compressed domain video object segmentation method for MPEG or MPEG-like encoded videos. Computational superiority is the main advantage of the compressed domain proc...
Fatih Murat Porikli, Faisal I. Bashir, Huifang Sun
GIS
2008
ACM
14 years 9 months ago
Parallel ODETLAP for terrain compression and reconstruction
We introduce a parallel approximation of an Over-determined Laplacian Partial Differential Equation solver (ODETLAP) applied to the compression and restoration of terrain data use...
Jared Stookey, Zhongyi Xie, Barbara Cutler, W. Ran...