We describe the design and development of PuzzleTale, an interactive storytelling system that makes use of tangible puzzle pieces on the surface of an interactive table. In the Pu...
This paper presents ways of approaching the design of successful character-based interactive installations. We rationalize our arguments within the context of both Disney's &...
In this paper we describe a fully implemented prototype for interactive storytelling using the UnrealTM engine. We describe the important mechanisms involved in the variability of...
Virtual characters are at the epicentre of Interactive Storytelling systems and in recent years multiple AI planning approaches have been described to specify their autonomous beh...
In this paper, we discuss another approach based on mimicry for interactive comedy, a relatively new genre in interactive drama. An interactive comedy system is proposed in which ...