Sciweavers

153 search results - page 7 / 31
» Generating Dynamic Storylines Through Characters' Interactio...
Sort
View
ICRA
2002
IEEE
115views Robotics» more  ICRA 2002»
14 years 1 months ago
Parametric Primitives for Motor Representation and Control
The use of motor primitives for the generation of complex movements is a relatively new and interesting idea for dimensionality reduction in robot control. We propose a framework ...
R. Amit, Maja J. Mataric
ATAL
2007
Springer
14 years 2 months ago
Extending character-based storytelling with awareness and feelings
Most Interactive Storytelling systems developed to date have followed a task-based approach to story representation, using planning techniques to drive the story by generating a s...
David Pizzi, Marc Cavazza, Jean-Luc Lugrin
DAGM
2003
Springer
14 years 1 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
TOG
2008
154views more  TOG 2008»
13 years 8 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
FDG
2009
ACM
14 years 3 months ago
Indicative routes for path planning and crowd simulation
An important challenge in virtual environment applications is to steer virtual characters through complex and dynamic worlds. The characters should be able to plan their paths and...
Ioannis Karamouzas, Roland Geraerts, Mark H. Overm...