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CGF
2002
91views more  CGF 2002»
13 years 8 months ago
Modeling Surperspective Projection of Landscapes for Geographical Guide-Map Generation
It is still challenging to generate hand-drawn pictures because they differ from ordinary photographs in that they are often drawn as seen from multiple viewpoints. This paper pre...
Shigeo Takahashi, Naoya Ohta, Hiroko Nakamura, Yur...
CVPR
2012
IEEE
11 years 11 months ago
3D landmark model discovery from a registered set of organic shapes
We present a machine learning framework that automatically generates a model set of landmarks for some class of registered 3D objects: here we use human faces. The aim is to repla...
Clement Creusot, Nick Pears, Jim Austin
ICRA
2002
IEEE
128views Robotics» more  ICRA 2002»
14 years 1 months ago
Generation of a Task Model by Integrating Multiple Observations of Human Demonstrations
This paper describes a new approach on how to teach a robot everyday manipulation tasks under the “Learning from Observation” framework. Most of the approaches so far assume t...
Koichi Ogawara, Jun Takamatsu, Hiroshi Kimura, Kat...
GRAPHICSINTERFACE
2003
13 years 10 months ago
Interactive Point-based Modeling of Complex Objects from Images
Modeling complex realistic objects is a difficult and time consuming process. Nevertheless, with improvements in rendering speed and quality, more and more applications require s...
Pierre Poulin, Marc Stamminger, François Du...
CORR
2011
Springer
159views Education» more  CORR 2011»
13 years 3 months ago
How to Play Unique Games against a Semi-Random Adversary
In this paper, we study the average case complexity of the Unique Games problem. We propose a natural semi-random model, in which a unique game instance is generated in several st...
Alexandra Kolla, Konstantin Makarychev, Yury Makar...