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MIG
2010
Springer
13 years 8 months ago
Path Planning for Groups Using Column Generation
In computer games, one or more groups of units need to move from one location to another as quickly as possible. If there is only one group, then it can be solved efficiently as a ...
Marjan van den Akker, Roland Geraerts, Han Hoogeve...
ACL
2009
13 years 8 months ago
Automatically Generating Wikipedia Articles: A Structure-Aware Approach
In this paper, we investigate an approach for creating a comprehensive textual overview of a subject composed of information drawn from the Internet. We use the high-level structu...
Christina Sauper, Regina Barzilay
ICASSP
2011
IEEE
13 years 2 months ago
Multi-graph regularization for efficient delivery of user generated content in online social networks
We present a methodology for enhancing the delivery of usergenerated content in online social networks. To this end, we first regularize the social graph via node capacity and li...
Jacob Chakareski
EGITALY
2011
12 years 10 months ago
3D-ize U! A Real-time 3D Head-model Texture Generator for Android
Recently, the number of applications developed for smartphones has dramatically increased; however, at the moment, applications having the purpose of creating and displaying 3D mo...
Stefano Boi, Fabio Sorrentino, Stefano Marras, Ric...
CC
2006
Springer
124views System Software» more  CC 2006»
14 years 2 months ago
Polyhedral Code Generation in the Real World
The polyhedral model is known to be a powerful framework to reason about high level loop transformations. Recent developments in optimizing compilers broke some generally accepted ...
Nicolas Vasilache, Cédric Bastoul, Albert C...