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» Generating Realistic Large Bayesian Networks by Tiling
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FLAIRS
2006
14 years 8 days ago
Generating Realistic Large Bayesian Networks by Tiling
In this paper we present an algorithm and software for generating arbitrarily large Bayesian Networks by tiling smaller real-world known networks. The algorithm preserves the stru...
Ioannis Tsamardinos, Alexander R. Statnikov, Laura...
CMG
2004
14 years 8 days ago
Generating Realistic TCP Workloads
The workload of a network is usually a heterogeneous aggregate of services and applications, driven by a large number of users. This complexity makes it challenging to evaluate th...
Félix Hernández-Campos, F. Donelson ...
IJVR
2006
166views more  IJVR 2006»
13 years 11 months ago
Multi-screen Tiled Displayed, Parallel Rendering System for a Large Terrain Dataset
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
Ping Yin, Xiaohong Jiang, Jiaoying Shi, Ran Zhou
ATAL
2004
Springer
14 years 4 months ago
A Bayes Net Approach to Argumentation
Argumentation-based negotiation approaches have been proposed to present realistic negotiation contexts. This paper presents a novel Bayesian network based argumentation and decis...
Sabyasachi Saha, Sandip Sen
AI
2006
Springer
13 years 11 months ago
Controlled generation of hard and easy Bayesian networks: Impact on maximal clique size in tree clustering
This article presents and analyzes algorithms that systematically generate random Bayesian networks of varying difficulty levels, with respect to inference using tree clustering. ...
Ole J. Mengshoel, David C. Wilkins, Dan Roth