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» Generating Story Analogues
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ICIDS
2009
Springer
14 years 1 months ago
Say Anything: A Demonstration of Open Domain Interactive Digital Storytelling
Say Anything is a text-based interactive digital storytelling application that differs from other systems in its emphasis on the ability of users to create a narrative in any domai...
Reid Swanson, Andrew S. Gordon
CHI
2008
ACM
14 years 7 months ago
Temporal trajectories in shared interactive narratives
Temporal trajectories can represent the complex mappings between story time and clock time that are to be found in shared interactive narratives such as computer games and interac...
Steve Benford, Gabriella Giannachi
AIEDU
2006
89views more  AIEDU 2006»
13 years 7 months ago
Learner Centred Design in the Adventure Author Project
Involving stakeholders at an early stage of learning environment design enables researchers to base a system around the needs of learners. By working directly with learners, resear...
Seth Goolnik, Judy Robertson, Judith Good
ITCC
2002
IEEE
14 years 9 days ago
Audio Watermarking Quality Evaluation: Robustness to DA/AD Processes
Audio watermarking has become an important technology for recording and advertisement industry. Today’s embedding and detection strategies often rely on digital or at least high...
Martin Steinebach, Andreas Lang, Jana Dittmann, Ch...
DLT
2003
13 years 8 months ago
Tile Rewriting Grammars
Past proposals for applying to pictures or 2D languages the generative grammar approach do not match in our opinion the elegance and descriptive adequacy that made Context Free gr...
Stefano Crespi-Reghizzi, Matteo Pradella