Say Anything is a text-based interactive digital storytelling application that differs from other systems in its emphasis on the ability of users to create a narrative in any domai...
Temporal trajectories can represent the complex mappings between story time and clock time that are to be found in shared interactive narratives such as computer games and interac...
Involving stakeholders at an early stage of learning environment design enables researchers to base a system around the needs of learners. By working directly with learners, resear...
Audio watermarking has become an important technology for recording and advertisement industry. Today’s embedding and detection strategies often rely on digital or at least high...
Martin Steinebach, Andreas Lang, Jana Dittmann, Ch...
Past proposals for applying to pictures or 2D languages the generative grammar approach do not match in our opinion the elegance and descriptive adequacy that made Context Free gr...