We report on the progress we have achieved in development of Emohawk, a 3D virtual reality application with an emergent narrative for teaching high-school students and undergraduat...
In this paper, we describe how to automate the process of subscribing to complex publish-subscribe systems. We present a proof-of-concept prototype, in which we analyze Web browsi...
Lars Brenna, Cathal Gurrin, Dag Johansen, Dmitrii ...
In this paper we describe a fully implemented prototype for interactive storytelling using the UnrealTM engine. We describe the important mechanisms involved in the variability of...
This paper presents a cognitive agent model capable of showing situations where self-generated actions are attributed to other agents, as, for example, for patients suffering from ...
Language training systems that provide learners adaptive questions on the contents of stories require several capabilities such as semantic analysis, automated question generation ...