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» Generating Surface Textures based on Cellular Networks
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ICCV
1999
IEEE
14 years 9 months ago
Appearance Compression and Synthesis based on 3D Model for Mixed Reality
Rendering photorealistic virtual objects from their real images is one of the main research issues in mixed reality systems. We previously proposed the Eigen-Texture method, a new...
Ko Nishino, Yoichi Sato, Katsushi Ikeuchi
CVGIP
2000
124views more  CVGIP 2000»
13 years 7 months ago
Hierarchical Solutions for the Deformable Surface Problem in Visualization
In this paper we present a hierarchical approach for the deformable surface technique. This technique is a three dimensional extension of the snake segmentation method. We use it ...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
TVCG
2008
178views more  TVCG 2008»
13 years 7 months ago
Animation of Orthogonal Texture Patterns for Vector Field Visualization
Abstract-- This paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns ar...
Sven Bachthaler, Daniel Weiskopf
ICAPR
2005
Springer
14 years 1 months ago
GP Ensemble for Distributed Intrusion Detection Systems
In this paper an intrusion detection algorithm based on GP ensembles is proposed. The algorithm runs on a distributed hybrid multiisland model-based environment to monitor security...
Gianluigi Folino, Clara Pizzuti, Giandomenico Spez...
PERVASIVE
2009
Springer
14 years 2 months ago
Methodologies for Continuous Cellular Tower Data Analysis
This paper presents novel methodologies for the analysis of continuous cellular tower data from 215 randomly sampled subjects in a major urban city. We demonstrate the potential of...
Nathan Eagle, John A. Quinn, Aaron Clauset