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» Generating Surface Textures based on Cellular Networks
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WSCG
2004
151views more  WSCG 2004»
13 years 8 months ago
Inserting G1 Discontinuities into Free-form Features for Aesthetic Design
Free form shapes are often used to fulfil both aesthetic and design constraints applied to parametric models currently adopted in CAD environments. Up to now, designers and engine...
Vincent Cheutet, Jean-Philippe Pernot, Jean-Claude...
DICTA
2007
13 years 9 months ago
K-means Clustering for Classifying Unlabelled MRI Data
Texture analysis of the liver for the diagnosis of cirrhosis is usually region-of-interest (ROI) based. Integrity of the label of ROI data may be a problem due to sampling. This p...
Gobert N. Lee, Hiroshi Fujita
MICCAI
2004
Springer
14 years 8 months ago
Enhancement of Visual Realism with BRDF for Patient Specific Bronchoscopy Simulation
Abstract. This paper presents a novel method for photorealistic rendering of the bronchial lumen by directly deriving matched shading and texture parameters from video bronchoscope...
Adrian James Chung, Fani Deligianni, Pallav Shah, ...
CVIU
2007
152views more  CVIU 2007»
13 years 7 months ago
A random sampling strategy for piecewise planar scene segmentation
We investigate the problem of automatically creating 3D models of man-made environments that we represent as collections of textured planes. A typical approach is to automatically...
Adrien Bartoli
BMCBI
2011
13 years 2 months ago
Logical Development of the Cell Ontology
Background: The Cell Ontology (CL) is an ontology for the representation of in vivo cell types. As biological ontologies such as the CL grow in complexity, they become increasingl...
Terrence F. Meehan, Anna Maria Masci, Amina Abdull...