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» Generating Surface Textures based on Cellular Networks
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SIGGRAPH
2003
ACM
14 years 21 days ago
TensorTextures
This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectio...
M. Alex O. Vasilescu, Demetri Terzopoulos
INFOCOM
2005
IEEE
14 years 1 months ago
Designing wireless radio access networks for third generation cellular networks
— In third generation (3G) cellular networks, base stations are connected to base station controllers by pointto-point (usually T1/E1) links. However, today’s T1/E1 based backh...
Tian Bu, Mun Choon Chan, Ramachandran Ramjee
ICIAR
2004
Springer
14 years 25 days ago
Inspecting Colour Tonality on Textured Surfaces
We present a multidimensional histogram method to inspect tonality on colour textured surfaces, e.g. ceramic tiles. Comparison in the noise dominated chromatic channels is error pr...
Xianghua Xie, Majid Mirmehdi, Barry T. Thomas
MM
2004
ACM
117views Multimedia» more  MM 2004»
14 years 27 days ago
Optimized mesh and texture multiplexing for progressive textured model transmission
An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
Sheng Yang, Chao-Hua Lee, C. C. Jay Kuo
SMA
2003
ACM
154views Solid Modeling» more  SMA 2003»
14 years 21 days ago
Discretization of functionally based heterogeneous objects
The presented approach to discretization of functionally defined heterogeneous objects is oriented towards applications associated with numerical simulation procedures, for exampl...
Elena Kartasheva, Valery Adzhiev, Alexander A. Pas...