This paper proposes a method of model-driven HW/SW co-design in embedded system design and discusses the key technology of model mapping, automatic generating codes and performanc...
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
In this demonstration1 we present an approach to engineering service brokering requirements and capabilities using the concepts of Service Modes. The demonstration illustrates buil...
Howard Foster, Arun Mukhija, David S. Rosenblum, S...
Fine grained concurrency and accurate timing can be essential for embedded hardware and software systems. These requirements should be reflected in the specification and must be c...
Expressing spatial information with iconic gestures is abundant in human communication and requires to transform a referent representation into resembling gestural form. This task ...