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» Generating high performance pruned FFT implementations
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IPPS
2007
IEEE
14 years 3 months ago
Analysis of Different Future Objects Update Strategies in ProActive
In large-scale distributed systems, asynchronous communication and future objects are becoming wide spread mechanisms to tolerate high latencies and to improve global performances...
Nadia Ranaldo, Eugenio Zimeo
ICPADS
2002
IEEE
14 years 1 months ago
Experiences in Building a Scalable Distributed Network Emulation System
Network emulation systems are widely used to explore the behavior of network protocols and to test and evaluate protocol implementations and applications. The major problem of net...
Pei Zheng, Lionel M. Ni
CORR
2006
Springer
152views Education» more  CORR 2006»
13 years 8 months ago
On Reduced Complexity Soft-Output MIMO ML detection
In multiple-input multiple-output (MIMO) fading channels maximum likelihood (ML) detection is desirable to achieve high performance, but its complexity grows exponentially with th...
Massimiliano Siti, Michael P. Fitz
SIGGRAPH
2010
ACM
14 years 1 months ago
OptiX: a general purpose ray tracing engine
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...
OOPSLA
1999
Springer
14 years 29 days ago
Age-Based Garbage Collection
Modern generational garbage collectors look for garbage among the young objects, because they have high mortality; however, these objects include the very youngest objects, which ...
Darko Stefanovic, Kathryn S. McKinley, J. Eliot B....