We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
In this work we introduce event-driven grammars, a kind of graph grammars that are especially suited for visual modelling environments generated by meta-modelling. Rules in these g...
This paper presents a data-driven procedural model for the kinematic animation of human walking. The use of data yields realistic looking gait, while the procedural model yields ...
Mastering the complexity of programs and systems, particularly distributed systems, should lead to signi cant improvements in program and system understanding. In this paper we pr...
Paulo S. C. Alencar, Donald D. Cowan, Thomas Kunz,...
One of the most important problems to solve in Solid Modeling is computing boolean operations for solids (union, intersection and difference). In this paper we present a method to...