In computer graphics and geometric modeling, shapes are often represented by triangular meshes. With the advent of laser scanning systems, meshes of extreme complexity are rapidly...
Matthias Eck, Tony DeRose, Tom Duchamp, Hugues Hop...
We introduce an algorithm for the automatic computation of global parameterizations on arbitrary simplicial 2manifolds, whose parameter lines are guided by a given frame field, f...
High quality, virtual 3D models are quickly emerging as a new multimedia data type with applications in such diverse areas as e-commerce, online encyclopaedias, or virtual museums...
Hendrik P. A. Lensch, Jan Kautz, Michael Goesele, ...
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
We present a photometric stereo method for non-diffuse materials that does not require an explicit reflectance model or reference object. By computing a data-dependent rotation of...
Satya P. Mallick, Todd Zickler, David J. Kriegman,...