Sciweavers

49 search results - page 8 / 10
» Generation, Visualization, and Editing of 3D Video
Sort
View
HCI
2007
13 years 10 months ago
Real-Time Stereoscopic Conversion with Adaptable Viewing Distance at Personal Stereoscopic Viewing Devices
This paper proposes the real-time stereoscopic conversion method with adaptable viewing distance by the viewer’s eye detection at personal stereoscopic viewing devices. The dista...
Ilkwon Park, Hyeran Byun
IVC
2008
203views more  IVC 2008»
13 years 8 months ago
Multi-modal tracking using texture changes
We present a method for efficiently generating a representation of a multi-modal posterior probability distribution. The technique combines ideas from RANSAC and particle filterin...
Christopher Kemp, Tom Drummond
CGF
2008
151views more  CGF 2008»
13 years 8 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...

Tutorial
2031views
15 years 3 months ago
Gradient Domain Manipulation Techniques in Vision and Graphics
The last decade has seen a tremendous interest in gradient domain manipulation techniques for applications in vision and graphics including retinex, high dynamic range (HDR) tone m...
Amit Agrawal and Ramesh Raskar
CGF
2008
136views more  CGF 2008»
13 years 8 months ago
Floating Textures
We present a novel multi-view, projective texture mapping technique. While previous multi-view texturing approaches lead to blurring and ghosting artefacts if 3D geometry and/or c...
Martin Eisemann, Bert de Decker, Marcus A. Magnor,...