For the convincing modeling of virtual humans, realistic breathing is an important aspect. This paper is about the simulation of breathing, based on anatomical and physiological pr...
The goal of this paper is to investigate a new shape analysis method based on randomized cuts of 3D surface meshes. The general strategy is to generate a random set of mesh segmen...
The eigenvalues of the Dirichlet Laplacian are used to generate three different sets of features for shape recognition and classification in binary images. The generated feature...
Mohamed A. Khabou, Lotfi Hermi, Mohamed Ben Hadj R...
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
In this paper, we introduce a framework for carrying object detection in different people from different views using pose preserving dynamic shape models. We model dynamic shape de...