Sciweavers

10700 search results - page 2070 / 2140
» Generative Design Patterns
Sort
View
NETGAMES
2004
ACM
14 years 3 months ago
Accuracy in dead-reckoning based distributed multi-player games
Distributed multi-player games use dead reckoning vectors to intimate other (at a distance) participating players about the movement of any entity by a controlling player. The dea...
Sudhir Aggarwal, Hemant Banavar, Amit Khandelwal, ...
NETGAMES
2004
ACM
14 years 3 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
PLDI
2004
ACM
14 years 3 months ago
Cloning-based context-sensitive pointer alias analysis using binary decision diagrams
This paper presents the first scalable context-sensitive, inclusionbased pointer alias analysis for Java programs. Our approach to context sensitivity is to create a clone of a m...
John Whaley, Monica S. Lam
WWW
2004
ACM
14 years 3 months ago
Flexible on-device service object replication with replets
An increasingly large amount of such applications employ service objects such as Servlets to generate dynamic and personalized content. Existing caching infrastructures are not we...
Dong Zhou, Nayeem Islam, Ali Ismael
EMSOFT
2004
Springer
14 years 3 months ago
Binary translation to improve energy efficiency through post-pass register re-allocation
Energy efficiency is rapidly becoming a first class optimization parameter for modern systems. Caches are critical to the overall performance and thus, modern processors (both hig...
Kun Zhang, Tao Zhang, Santosh Pande
« Prev « First page 2070 / 2140 Last » Next »