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» Generative Programming of graphical user interfaces
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IJDAR
2000
60views more  IJDAR 2000»
13 years 8 months ago
Integrated text and line-art extraction from a topographic map
Our proposed approach to text and line-art extraction requires accurately locating a text-string box and identifying external line vectors incident on the box. The results of extra...
Luyang Li, George Nagy, Ashok Samal, Sharad C. Set...
AIIA
2007
Springer
14 years 2 months ago
A 3D Virtual Model of the Knee Driven by EMG Signals
A 3D virtual model of the human lower extremity has been developed for the purpose of examining how the neuromuscular system controls the muscles and generates the desired movement...
Massimo Sartori, Gaetano Chemello, Enrico Pagello
EHCI
2004
13 years 10 months ago
Spatial Control of Interactive Surfaces in an Augmented Environment
New display technologies will enable designers to use every surface as a support for interaction with information technology. In this article, we describe techniques and tools for ...
Stanislaw Borkowski, Julien Letessier, James L. Cr...
CGF
2000
96views more  CGF 2000»
13 years 8 months ago
An interactive approach to point cloud triangulation
We present an interactive system for the generation of high quality triangle meshes that allows us to handle hybrid geometry (point clouds, polygons, ...) as input data. In order ...
Leif Kobbelt, Mario Botsch
EVOW
2009
Springer
14 years 3 months ago
Evolving Simple Art-Based Games
Evolutionary art has a long and distinguished history, and genetic programming is one of only a handful of AI techniques which is used in graphic design and the visual arts. A rece...
Simon Colton, Cameron Browne