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» Generative Programming of graphical user interfaces
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AI
2003
Springer
14 years 1 months ago
Pattern-Based AI Scripting Using ScriptEase
Creating realistic artificially-intelligent characters is seen as one of the major challenges of the commercial games industry. Historically, character behavior has been specifie...
Matthew McNaughton, James Redford, Jonathan Schaef...
ICFP
2003
ACM
14 years 8 months ago
Functional automatic differentiation with dirac impulses
Functional Reactive Programming (FRP) is a framework for reactive programming in a functional setting. FRP has been applied to a number of domains, such as graphical animation, gr...
Henrik Nilsson
ANLP
2000
149views more  ANLP 2000»
13 years 10 months ago
Javox: A Toolkit for Building Speech-Enabled Applications
JAVOX provides a mechanism for the development of spoken-language systems from existing desktop applications. We present an architecture that allows existing Java1 programs to be ...
Michael S. Fulkerson, Alan W. Biermann
ASPLOS
2009
ACM
14 years 9 months ago
StreamRay: a stream filtering architecture for coherent ray tracing
The wide availability of commodity graphics processors has made real-time graphics an intrinsic component of the human/computer interface. These graphics cores accelerate the z-bu...
Karthik Ramani, Christiaan P. Gribble, Al Davis
GRAPHICSINTERFACE
2001
13 years 10 months ago
The Lit Sphere: A Model for Capturing NPR Shading from Art
While traditional graphics techniques provide for the realistic display of three-dimensional objects, these methods often lack the flexibility to emulate expressive effects found ...
Peter-Pike J. Sloan, William Martin, Amy Gooch, Br...