We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
Choosing the right representation for a problem is important. In this article we introduce a linear genetic programming approach for motif discovery in protein families, and we al...
A design pattern encapsulates the knowledge of object-oriented designers into re-usable artifacts. A design pattern is a descriptive device that fosters software design re-use. Th...
Steve MacDonald, Duane Szafron, Jonathan Schaeffer...
The concept of artificial evolution has been applied to numerous real world applications in different domains. In this paper, we use this concept in the domain of virology to ev...
Sadia Noreen, Shafaq Murtaza, M. Zubair Shafiq, Mu...
— Shared grammar evolution (SGE) is a novel scheme for representing and evolving a population of variablelength programs as a shared set of grammatical productions. Productions t...