We propose a method for applying genetic algorithms to create 3D terrain data sets. Existing procedural algorithms for generation of terrain have several shortcomings. The most po...
TeongJoo Ong, Ryan Saunders, John Keyser, John J. ...
Technology in the field of digital media generates huge amounts of non-textual information, audio, video, and images, along with more familiar textual information. The potential f...
An algorithm is presented for wheeled mobile robot trajectory generation that achieves a high degree of generality and efficiency. The generality derives from numerical lineariza...
Real-time embedded systems are time-critical systems that are hard to implement as compared to traditional commercial software, due to the large number of conflicting requirements...
There is an increase in the number of data sources that can be queried across the WWW. Such sources typically support HTML forms-based interfaces and search engines query collecti...