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AIIDE
2008
13 years 10 months ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
ICSE
2005
IEEE-ACM
14 years 8 months ago
Check 'n' crash: combining static checking and testing
We present an automatic error-detection approach that combines static checking and concrete test-case generation. Our approach consists of taking the abstract error conditions inf...
Christoph Csallner, Yannis Smaragdakis
IWMM
2010
Springer
140views Hardware» more  IWMM 2010»
13 years 10 months ago
Parametric inference of memory requirements for garbage collected languages
The accurate prediction of program's memory requirements is a critical component in software development. Existing heap space analyses either do not take deallocation into ac...
Elvira Albert, Samir Genaim, Miguel Gómez-Z...
EDOC
2004
IEEE
14 years 6 days ago
Applying MDA Approach for Web Service Platform
In this paper, we present the development of an illustrative example of e-business based on two different applications of a Model-Driven Architecture (MDA) approach. In the first ...
Jean Bézivin, Slimane Hammoudi, Denivaldo L...
CEC
2007
IEEE
14 years 2 months ago
Improving hypervolume-based multiobjective evolutionary algorithms by using objective reduction methods
— Hypervolume based multiobjective evolutionary algorithms (MOEA) nowadays seem to be the first choice when handling multiobjective optimization problems with many, i.e., at lea...
Dimo Brockhoff, Eckart Zitzler