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SI3D
1995
ACM
14 years 9 days ago
The Sort-First Rendering Architecture for High-Performance Graphics
Interactive graphics applications have long been challenging graphics system designers by demanding machines that can provide ever increasing polygon rendering performance. Anothe...
Carl Mueller
DAIS
2009
13 years 10 months ago
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
Ubiquitous computing architectures enable interaction and collaboration in multi-user applications. We explore the challenges of integrating the disparate services required in such...
Romain Pellerin, Nicolas Bouillot, Tatiana Pietkie...
APCCAS
2006
IEEE
251views Hardware» more  APCCAS 2006»
14 years 2 months ago
Implementation of a H.264 decoder with Template-based Communication Refinement
We described an H.264 decoder implemented with our design methodology, in which a system function model of transaction level is first captured in SystemC and refined into RTL with ...
Sang-yong Yoon, Sanggyu Park, Soolk Chae
GECCO
2003
Springer
103views Optimization» more  GECCO 2003»
14 years 2 months ago
Evaluation of Parameter Sensitivity for Portable Embedded Systems through Evolutionary Techniques
Power consumption and portability issues are becoming increasingly significant in embedded system architectures. Therefore, it is important that chip architects and integrated circ...
James Northern III, Michael A. Shanblatt
VLSI
2007
Springer
14 years 2 months ago
Simulation of hybrid computer architectures: simulators, methodologies and recommendations
— In the future, high performance computing systems may consist of multiple multicore processors and reconfigurable logic coprocessors. Industry trends indicate that such coproc...
Pranav Vaidya, Jaehwan John Lee