We present light fall-off stereo?LFS?a new method for computing depth from scenes beyond lambertian reflectance and texture. LFS takes a number of images from a stationary camera ...
A new technique is presented for computing 3D scene structure from point and line features in monocular image sequences. Unlike previous methods, the technique guarantees the comp...
Image artifacts that result from sensor dust are a common but annoying problem for many photographers. To reduce the appearance of dust in an image, we first formulate a model of ...
We show that the set of all ow- elds in a sequence of frames imaging a rigid scene resides in a lowdimensional linear subspace. Based on this observation, we develop a method for ...
This paper introduces a novel method for generating an intermediate view of soccer scene taken by multiple video cameras. In the proposed method, soccer scene is classified into d...