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ICCBR
2005
Springer
14 years 3 months ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
PPSN
2004
Springer
14 years 3 months ago
Evolution of Voronoi-Based Fuzzy Controllers
A fuzzy controller is usually designed by formulating the knowledge of a human expert into a set of linguistic variables and fuzzy rules. One of the most successful methods to auto...
Carlos Kavka, Marc Schoenauer
ICRA
2002
IEEE
161views Robotics» more  ICRA 2002»
14 years 3 months ago
A Method for Co-Evolving Morphology and Walking Pattern of Biped Humanoid Robot
— In this paper, we present a method for co-evolving structures and controller of biped walking robots. Currently, biped walking humanoid robots are designed manually on trial-an...
Ken Endo, Fuminori Yamasaki, Takashi Maeno, Hiroak...
EUROGP
2001
Springer
124views Optimization» more  EUROGP 2001»
14 years 2 months ago
An Evolutionary Approach to Automatic Generation of VHDL Code for Low-Power Digital Filters
An evolutionary algorithm is used to design a finite impulse response digital filter with reduced power consumption. The proposed design approach combines genetic optimization an...
Massimiliano Erba, Roberto Rossi, Valentino Libera...
ICDAR
1999
IEEE
14 years 2 months ago
A Two-state Markov Chain Model of Degraded Document Images
We propose a two-state Markov chain model of degraded document images. The model generates random and burst noise to simulate isolated pixel reversal as well as blurring of a larg...
Shamik Sural, P. K. Das