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SIGGRAPH
1994
ACM
14 years 16 days ago
Textures and radiosity: controlling emission and reflection with texture maps
In this paper we discuss the efficient and accurate incorporation of texture maps into a hierarchical Galerkin radiosity algorithm. This extension of the standard algorithm allows...
Reid Gershbein, Peter Schröder, Pat Hanrahan
CVIU
2010
267views more  CVIU 2010»
13 years 5 months ago
Accelerated hardware video object segmentation: From foreground detection to connected components labelling
This paper demonstrates the use of a single-chip FPGA for the segmentation of moving objects in a video sequence. The system maintains highly accurate background models, and integ...
Kofi Appiah, Andrew Hunter, Patrick Dickinson, Hon...
MICCAI
2007
Springer
14 years 9 months ago
Statistical Atlases of Bone Anatomy: Construction, Iterative Improvement and Validation
We present an iterative bootstrapping framework to create and analyze statistical atlases of bony anatomy such as the human pelvis from a large collection of CT data sets. We creat...
Gouthami Chintalapani, Lotta Maria Ellingsen, Ofri...
PAMI
2002
114views more  PAMI 2002»
13 years 8 months ago
Principal Manifolds and Probabilistic Subspaces for Visual Recognition
We investigate the use of linear and nonlinear principal manifolds for learning low-dimensional representations for visual recognition. Several leading techniques: Principal Compo...
Baback Moghaddam
CVPR
2003
IEEE
14 years 10 months ago
Visual Hull Alignment and Refinement Across Time: A 3D Reconstruction Algorithm Combining Shape-From-Silhouette with Stereo
Visual Hull (VH) construction from silhouette images is a popular method of shape estimation. The method, also known as Shape-From-Silhouette (SFS), is used in many applications s...
German K. M. Cheung, Simon Baker, Takeo Kanade