In this paper, we present a novel approach to robust skeleton extraction. We use undirected graphs to model connectivity of the skeleton points. The graph topology remains unchang...
In order to compute texture atlases with low stretch and hardly visible texture seams existing texture mapping tools pose high demands on the quality of surface representations li...
We present a generic framework for realtime rendering of 3D surfaces. We use the common elevation map primitive, by which a given surface is decomposed into a set of patches. Each...
The use of detailed geometric models is a critical factor for achieving realism in most computer graphics applications. In the past few years, we have observed an increasing deman...
It is not always clear how best to represent integrated data sets, and which application and database features allow a scientist to take best advantage of data coming from various ...
Joanna Jakubowska, Ela Hunt, John McClure, Matthew...