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» Geodesic Methods in Computer Vision and Graphics
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FTCGV
2010
13 years 5 months ago
Geodesic Methods in Computer Vision and Graphics
Gabriel Peyré, Mickaël Péchaud,...
CG
2005
Springer
13 years 8 months ago
Computing geodesics on triangular meshes
We present a new algorithm to compute a geodesic path over a triangulated surface. Based on Sethian's Fast Marching Method and Polthier's Straightest Geodesics theory, w...
Dimas Martínez Morera, Luiz Velho, Paulo Ce...
ECCV
2008
Springer
14 years 10 months ago
Anisotropic Geodesics for Perceptual Grouping and Domain Meshing
This paper shows how computational Riemannian manifold can be used to solve several problems in computer vision and graphics. Indeed, Voronoi segmentations and Delaunay graphs comp...
Sébastien Bougleux, Gabriel Peyré, L...
CVPR
2001
IEEE
14 years 10 months ago
Bending Invariant Representations for Surfaces
Isometric surfaces share the same geometric structure also known as the `first fundamental form'. For example, all possible bending of a given surface, that include all lengt...
Asi Elad (Elbaz), Ron Kimmel
ECCV
2010
Springer
13 years 8 months ago
Geodesic Shape Retrieval via Optimal Mass Transport
This paper presents a new method for 2-D and 3-D shape retrieval based on geodesic signatures. These signatures are high dimensional statistical distributions computed by extractin...
Julien Rabin, Gabriel Peyré, Laurent D. Coh...