Sciweavers

343 search results - page 2 / 69
» Geodesic Methods in Computer Vision and Graphics
Sort
View
CVPR
2000
IEEE
14 years 10 months ago
Shape-Based 3D Surface Correspondence Using Geodesics and Local Geometry
This paper describes a new method for determining correspondence between points on pairs of surfaces based on shape using a combination of geodesic distance and surface curvature....
Yongmei Wang, Bradley S. Peterson, Lawrence H. Sta...
EMMCVPR
2001
Springer
14 years 1 months ago
Geodesic Interpolating Splines
—Geodesic spline interpolation is a simple and efficient approach for landmark matching by nonambiguous mappings (diffeomorphisms), combining classic spline interpolation and ...
Vincent Camion, Laurent Younes
CVPR
2000
IEEE
14 years 28 days ago
Geodesic Distance Evolution of Surfaces: A New Method for Matching Surfaces
The general problem of surface matching is taken up in this study. The process described in this work hinges on a geodesic distance equation for a family of surfaces embedded in t...
Hussein M. Yahia, Etienne G. Huot, Isabelle Herlin...
ICPR
2006
IEEE
14 years 9 months ago
Fast Dichotomic Multiple Search Algorithm for Shortest Cirular Path
Circular shortest path algorithms for polar objects segmentation have been proposed in [1, 11, 10] to address discrete case and extended in [2] to the continuous domain for closed...
Martin de La Gorce, Nikos Paragios
ICPR
2004
IEEE
14 years 9 months ago
Using Multiple Graphics Cards as a General Purpose Parallel Computer : Applications to Computer Vision
Pattern recognition and computer vision tasks are computationally intensive, repetitive, and often exceed the capabilities of the CPU, leaving little time for higher level tasks. ...
James Fung, Steve Mann