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TASE
2011
IEEE
12 years 11 months ago
Fast Intersection-Free Offset Surface Generation From Freeform Models With Triangular Meshes
Abstract—A fast offset surface generation approach is presented in this paper to construct intersection-free offset surfaces, which preserve sharp features, from freeform triangu...
Shengjun Liu, Charlie C. L. Wang
TVCG
2010
118views more  TVCG 2010»
13 years 5 months ago
A Curved Ray Camera for Handling Occlusions through Continuous Multiperspective Visualization
—Most images used in visualization are computed with the planar pinhole camera. This classic camera model has important advantages such as simplicity, which enables efficient sof...
Jian Cui, Paul Rosen, Voicu Popescu, Christoph M. ...
VR
2008
IEEE
188views Virtual Reality» more  VR 2008»
14 years 1 months ago
A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphi
In this paper we introduce a virtual locomotion system that allows navigation within any large-scale virtual environment (VE) by real walking. In contrast to [5] we have developed...
Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus...
CVPR
2008
IEEE
14 years 1 months ago
Recovering Shape Characteristics on Near-flat Specular Surfaces
We consider the problem of capturing shape characteristics on specular (refractive and reflective) surfaces that are nearly flat. These surfaces are difficult to model using tradit...
Yuanyuan Ding and Jingyi Yu
PG
2003
IEEE
14 years 24 days ago
Dynamic Sculpting and Deformation of Point Set Surfaces
This paper presents a novel paradigm for point set surface editing, which takes advantages of the potential of implicit surfaces, the strength of physics based modeling techniques...
Xiaohu Guo, Hong Qin