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» Geometric Algorithms on CUDA
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LCPC
2009
Springer
13 years 12 months ago
MIMD Interpretation on a GPU
Programming heterogeneous parallel computer systems is notoriously difficult, but MIMD models have proven to be portable across multi-core processors, clusters, and massively paral...
Henry G. Dietz, B. Dalton Young
APVIS
2007
13 years 8 months ago
Particle-based volume rendering
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
ASPLOS
2011
ACM
12 years 11 months ago
Sponge: portable stream programming on graphics engines
Graphics processing units (GPUs) provide a low cost platform for accelerating high performance computations. The introduction of new programming languages, such as CUDA and OpenCL...
Amir Hormati, Mehrzad Samadi, Mark Woh, Trevor N. ...
IFIP
2004
Springer
14 years 21 days ago
Solving Geometrical Place Problems by using Evolutionary Algorithms
Geometrical place can be sometimes difficult to find by applying mathematical methods. Evolutionary algorithms deal with a population of solutions. This population (initially ran...
Crina Grosan
ICC
2008
IEEE
118views Communications» more  ICC 2008»
14 years 1 months ago
A Distributed Scheduling Algorithm for an Optical Switching Fabric
— Designing switching architectures for network routers and switches needs to consider limits imposed by the electronic technology, like small bandwidth×distance factors, power ...
Andrea Bianco, Elisabetta Carta, Davide Cuda, Jorg...