In this paper we extend the work done in [5], where authors have proposed a evolutionary multi-objective approach to Rapid Prototyping (RP), to decipher optimal build orientation ...
In this paper we introduce a new curvature estimator based on global optimisation. This method called Global Min-Curvature exploits the geometric properties of digital contours by ...
The role of computers and of computer-aided design tools for the creation of geometrical shapes that will be judged primarily by aesthetic ations is reviewed. Examples are the pro...
We present a preprocessing algorithm and run-time system for rendering 3D geometric models at a guaranteed frame rate. Our approach trades off space for frame rate by using images...
In this paper, we present our work on a level of detail(LoD) technique for human-like face models in virtual environments. Conventional LoD techniques have been adapted to allow f...