Abstract. We propose in this work a novel variational method for computing maps between surfaces by combining informative geometric features and regularizing forces including inver...
Arthur W. Toga, Jonathan H. Morra, Paul M. Thompso...
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
We present a novel fully automatic method for high resolution, non-rigid dense 3D point tracking. High quality dense point clouds of non-rigid geometry moving at video speeds are ...
Yang Wang, Mohit Gupta, Song Zhang 0002, Sen Wang,...
This paper presents a technique for mapping relief textures onto arbitrary polygonal models in real time. In this approach, the mapping of the relief data is done in tangent space...
Geometric rearrangement of images includes operations
such as image retargeting, inpainting, or object rearrangement.
Each such operation can be characterized by a shiftmap:
the...