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CA
2000
IEEE
15 years 7 months ago
Space-Time and Higher Dimensional Modeling for Animation
There are limitations to the current BRep based “model then animate” paradigm when animating time-dependent (dynamic) objects. This paper describes an approach to modeling dyn...
Eric Fausett, Alexander A. Pasko, Valery Adzhiev
136
Voted
JVCA
2000
144views more  JVCA 2000»
15 years 2 months ago
Virtual 3D Sculpting
This paper presents a virtual sculpting method for interactive 3D object deformation. The method is based on the use of an electronic glove. A parametric control hand surface defi...
Janis P. Y. Wong, Rynson W. H. Lau, Lizhuang Ma
ICPR
2010
IEEE
15 years 13 days ago
Regression-Based Multi-view Facial Expression Recognition
We present a regression-based scheme for multi-view facial expression recognition based on 2-D geometric features. We address the problem by mapping facial points (e.g. mouth corn...
Ognjen Rudovic, Ioannis Patras, Maja Pantic
CVPR
2011
IEEE
14 years 6 months ago
Projective Alignment of Range and Parallax Data
An approximately Euclidean representation of the visible scene can be obtained directly from a range, or ‘time-offlight’, camera. An uncalibrated binocular system, in contras...
Miles Hansard, Radu Horaud, Michel Amat, Seungkyu ...
144
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Publication
256views
14 years 4 months ago
Facial Feature Detection Using Distance Vector Fields
A novel method for eye and mouth detection and eye center and mouth corner lo- calization, based on geometrical information is presented in this paper. First, a face detector is ...
Stylianos Asteriadis, Nikos Nikolaidis, Ioannis Pi...