There are limitations to the current BRep based “model then animate” paradigm when animating time-dependent (dynamic) objects. This paper describes an approach to modeling dyn...
This paper presents a virtual sculpting method for interactive 3D object deformation. The method is based on the use of an electronic glove. A parametric control hand surface defi...
We present a regression-based scheme for multi-view facial expression recognition based on 2-D geometric features. We address the problem by mapping facial points (e.g. mouth corn...
An approximately Euclidean representation of the visible scene can be obtained directly from a range, or ‘time-offlight’, camera. An uncalibrated binocular system, in contras...
Miles Hansard, Radu Horaud, Michel Amat, Seungkyu ...
A novel method for eye and mouth detection and eye center and mouth corner lo-
calization, based on geometrical information is presented in this paper. First, a face
detector is ...
Stylianos Asteriadis, Nikos Nikolaidis, Ioannis Pi...