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CA
2000
IEEE
14 years 20 days ago
Space-Time and Higher Dimensional Modeling for Animation
There are limitations to the current BRep based “model then animate” paradigm when animating time-dependent (dynamic) objects. This paper describes an approach to modeling dyn...
Eric Fausett, Alexander A. Pasko, Valery Adzhiev
JVCA
2000
144views more  JVCA 2000»
13 years 8 months ago
Virtual 3D Sculpting
This paper presents a virtual sculpting method for interactive 3D object deformation. The method is based on the use of an electronic glove. A parametric control hand surface defi...
Janis P. Y. Wong, Rynson W. H. Lau, Lizhuang Ma
ICPR
2010
IEEE
13 years 6 months ago
Regression-Based Multi-view Facial Expression Recognition
We present a regression-based scheme for multi-view facial expression recognition based on 2-D geometric features. We address the problem by mapping facial points (e.g. mouth corn...
Ognjen Rudovic, Ioannis Patras, Maja Pantic
CVPR
2011
IEEE
12 years 12 months ago
Projective Alignment of Range and Parallax Data
An approximately Euclidean representation of the visible scene can be obtained directly from a range, or ‘time-offlight’, camera. An uncalibrated binocular system, in contras...
Miles Hansard, Radu Horaud, Michel Amat, Seungkyu ...

Publication
256views
12 years 10 months ago
Facial Feature Detection Using Distance Vector Fields
A novel method for eye and mouth detection and eye center and mouth corner lo- calization, based on geometrical information is presented in this paper. First, a face detector is ...
Stylianos Asteriadis, Nikos Nikolaidis, Ioannis Pi...