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WSCG
2003
145views more  WSCG 2003»
13 years 10 months ago
Real-Time Soft Shadows Using a Single Light Sample
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...
Florian Kirsch, Jürgen Döllner
EUROGRAPHICS
2010
Eurographics
13 years 10 months ago
Scalable Height Field Self-Shadowing
We present a new method suitable for general purpose graphics processing units to render self-shadows on dynamic height fields under dynamic light environments in real-time. Visib...
Ville Timonen and Jan Westerholm
CGF
2010
109views more  CGF 2010»
13 years 9 months ago
Dirichlet Harmonic Shape Compression with Feature Preservation for Parameterized Surfaces
With the rapid advancement of 3D scanning devices, large and complicated 3D shapes are becoming ubiquitous, and require large amount of resources to store and transmit them effici...
Yang Liu, Balakrishnan Prabhakaran, Xiaohu Guo
CGF
2008
118views more  CGF 2008»
13 years 9 months ago
Manifold-valued Thin-Plate Splines with Applications in Computer Graphics
We present a generalization of thin-plate splines for interpolation and approximation of manifold-valued data, and demonstrate its usefulness in computer graphics with several app...
Florian Steinke, Matthias Hein, Jan Peters, Bernha...
CGF
2008
161views more  CGF 2008»
13 years 9 months ago
Geometry Textures and Applications
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object...
Rodrigo de Toledo, Bin Wang, Bruno Lévy