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» Geometric Texturing Using Level Sets
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RT
2001
Springer
14 years 2 days ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
FOCS
2006
IEEE
14 years 1 months ago
On a Geometric Generalization of the Upper Bound Theorem
We prove an upper bound, tight up to a factor of 2, for the number of vertices of level at most in an arrangement of n halfspaces in Rd , for arbitrary n and d (in particular, the...
Uli Wagner
SIGGRAPH
2000
ACM
14 years 11 hour ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
ICIP
2005
IEEE
14 years 9 months ago
Active contours on statistical manifolds and texture segmentation
A new approach to active contours on statistical manifolds is presented. The statistical manifolds are 2dimensional Riemannian manifolds that are statistically defined by maps that...
Sang-Mook Lee, A. Lynn Abbott, Neil A. Clark, Phil...
AFRIGRAPH
2007
ACM
13 years 11 months ago
Generic computation of bulletin boards into geometric kernels
Nowadays, many commercial CAD systems are built on proprietary geometric kernels which provide an API containing a set of high level geometric operations (boolean operations, slot...
Mehdi Baba-ali, David Marcheix, Xavier Skapin, Yve...