In geometric modeling and processing, computer graphics and computer vision, smooth surfaces are approximated by discrete triangular meshes reconstructed from sample points on the...
We present a system for rendering very complex 3D models at interactive rates. We select a subset of the model as preferred viewpoints and partition the space into virtual cells. ...
Daniel G. Aliaga, Jonathan D. Cohen, Andrew Wilson...
We present a new definition of an implicit surface over a noisy point cloud, based on the weighted least squares approach. It can be evaluated very fast, but artifacts are signifi...
We consider the design of parametric curves from geometric constraints such as distance from lines or points and tangency to lines or circles. We solve the Hermite problem with su...
Schlick’s approximation of the term xp is used primarily to reduce the complexity of specular lighting calculations in graphics applications. Since moment functions have a kernel...