Sciweavers

549 search results - page 36 / 110
» Geometric computing in computer graphics using conformal geo...
Sort
View
SIGGRAPH
1996
ACM
14 years 25 days ago
The Lumigraph
This paper discusses a new method for capturing the complete appearanceof both synthetic and realworld objects andscenes,representing this information, and then using this represe...
Steven J. Gortler, Radek Grzeszczuk, Richard Szeli...
PG
1998
IEEE
14 years 28 days ago
Interactive Mesh Dragging with Adaptive Remeshing Technique
We propose a 3D mesh-dragging method useful for intuitive, efficient geometric modeling of free-form polygonal models. With our method, the user can drag a part of a triangular me...
Hiromasa Suzuki, Yusuke Sakurai, Takashi Kanai, Fu...
GRAPHITE
2006
ACM
14 years 2 months ago
GPU-based rendering of sparse low-degree implicit surfaces
Implicit surface is a well-known surface representation. Geometric details of an object can be represented using less surface primitives than other representations such as polygon...
Takashi Kanai, Yutaka Ohtake, Hiroaki Kawata, Kiwa...
PG
1999
IEEE
14 years 29 days ago
Local Injectivity Conditions of 2D and 3D Uniform Cubic B-Spline Functions
Uniform cubic B-spline functions have been used for mapping functions in various areas such as image warping and morphing, 3D deformation, and volume morphing. The injectivity (on...
Yongchoel Choi, Seungyong Lee
SGP
2004
13 years 11 months ago
Shape Segmentation Using Local Slippage Analysis
We propose a method for segmentation of 3D scanned shapes into simple geometric parts. Given an input point cloud, our method computes a set of components which possess one or mor...
Natasha Gelfand, Leonidas J. Guibas