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CGF
2008
144views more  CGF 2008»
13 years 8 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset
CORR
1998
Springer
135views Education» more  CORR 1998»
13 years 8 months ago
The Design of EzWindows: A Graphics API for an Introductory Programming Course
Teaching object-oriented programming in an introductory programming course poses considerable challenges to the instructor. An often advocated approach to meeting this challenge i...
Bruce R. Childers, James P. Cohoon, Jack W. Davids...
CGF
2011
13 years 8 days ago
Procedural Modeling of Interconnected Structures
The complexity and detail of geometric scenes that are used in today’s computer animated films and interactive games have reached a level where the manual creation by tradition...
Lars Krecklau, Leif Kobbelt
ICCV
1999
IEEE
14 years 10 months ago
Single View Metrology
We describe how 3D affine measurements may be computed from a single perspective view of a scene given only minimal geometric information determined from the image. This minimal i...
Antonio Criminisi, Ian D. Reid, Andrew Zisserman
ESA
2006
Springer
130views Algorithms» more  ESA 2006»
14 years 10 days ago
Robust, Generic and Efficient Construction of Envelopes of Surfaces in Three-Dimensional Spaces
Lower envelopes are fundamental structures in computational geometry, which have many applications, such as computing general Voronoi diagrams and performing hidden surface removal...
Michal Meyerovitch