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SIGGRAPH
1999
ACM
14 years 1 months ago
Implicit Fairing of Irregular Meshes Using Diffusion and Curvature Flow
In this paper, we develop methods to rapidly remove rough features from irregularly triangulated data intended to portray a smooth surface. The main task is to remove undesirable ...
Mathieu Desbrun, Mark Meyer, Peter Schröder, ...
SI3D
2006
ACM
14 years 2 months ago
Jump flooding in GPU with applications to Voronoi diagram and distance transform
This paper studies jump flooding as an algorithmic paradigm in the general purpose computation with GPU. As an example application of jump flooding, the paper discusses a constant...
Guodong Rong, Tiow Seng Tan
SIGGRAPH
2000
ACM
14 years 1 months ago
Illustrating smooth surfaces
We present a new set of algorithms for line-art rendering of smooth surfaces. We introduce an efficient, deterministic algorithm for finding silhouettes based on geometric duali...
Aaron Hertzmann, Denis Zorin
SIGGRAPH
2000
ACM
14 years 1 months ago
Computer-generated pen-and-ink illustration of trees
We present a method for automatically rendering pen-and-ink illustrations of trees. A given 3-d tree model is illustrated by the tree and a visual representation of the foliage us...
Oliver Deussen, Thomas Strothotte
EGH
2007
Springer
14 years 2 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver