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CGF
2007
168views more  CGF 2007»
13 years 8 months ago
Global Illumination using Photon Ray Splatting
We present a novel framework for efficiently computing the indirect illumination in diffuse and moderately glossy scenes using density estimation techniques. Many existing global...
Robert Herzog, Vlastimil Havran, Shin-ichi Kinuwak...
AIIDE
2006
13 years 10 months ago
Lightweight Simulation of Air Traffic Control Using Simple Temporal Networks
Flight simulators are becoming more sophisticated and realistic, and the requirements of those using them are becoming more demanding. Air traffic control simulation for such simu...
Russell Knight
TCSV
2008
152views more  TCSV 2008»
13 years 8 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
CAE
2010
13 years 3 months ago
Learning about Shadows from Artists
Renaissance artists discovered methods for imaging realistic depth on a two dimensional surface by re-inventing linear perspective. In solving the problem of depth depiction, they...
Elodie Fourquet
GREC
2007
Springer
14 years 2 months ago
A System to Segment Text and Symbols from Color Maps
Automatic separation of text and symbols from graphics in document image is one of the fundamental aims in graphics recognition. In maps, separation of text and symbols from graphi...
Partha Pratim Roy, Eduard Vazquez, Josep Llad&oacu...