Abstract. Computing visible information, such as a visible surface determination, is a significant problem and has been mainly studied in the fields of computational geometry and...
Yoshiyuki Kusakari, Yuta Sugimoto, Junichi Notoya,...
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
Non-linear projections of 3D graphical scenes can be used to compute reflections and refractions in curved surfaces, draw artistic images in the style of Escher or Picasso, and p...
In this paper a graph-based method is presented which not only characterizes topological classification of the tessellated surfaces but also simultaneously generates the substanti...
This paper introduces a new kind of mosaic, called Jigsaw Image Mosaic (JIM), where image tiles of arbitrary shape are used to compose the final picture. The generation of a Jigsa...