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3743views
15 years 5 months ago
Image processing and data analysis: The multiscale approach
"There is a very large literature on the theoretical underpinnings of the wavelet transform. However, theory must be complemented with a significant amount of practical work...
Jean-Luc Starck, Fionn Murtagh, Albert Bijaoui
SIGGRAPH
1999
ACM
14 years 2 days ago
Deep Compression for Streaming Texture Intensive Animations
This paper presents a streaming technique for synthetic texture intensive 3D animation sequences. There is a short latency time while downloading the animation, until an initial f...
Daniel Cohen-Or, Yair Mann, Shachar Fleishman
SIGGRAPH
2000
ACM
14 years 4 days ago
Surface light fields for 3D photography
A surface light field is a function that assigns a color to each ray originating on a surface. Surface light fields are well suited to constructing virtual images of shiny objec...
Daniel N. Wood, Daniel I. Azuma, Ken Aldinger, Bri...
WSCG
2004
190views more  WSCG 2004»
13 years 9 months ago
Scalable Compression and Rendering of Textured Terrain Data
Several sophisticated methods are available for efficient rendering of out-of-core terrain data sets. For huge data sets the use of preprocessed tiles has proven to be more effici...
Roland Wahl, Manuel Massing, Patrick Degener, Mich...
ICIP
2004
IEEE
14 years 9 months ago
Robust perceptual image hashing using feature points
Perceptual image hashing maps an image to a fixed length binary string based on the image's appearance to the human eye, and has applications in image indexing, authenticatio...
Vishal Monga, Brian L. Evans