The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Estimating geometric structure from uncalibrated images accurately enough for high quality rendering is difficult. We present a method where only coarse geometric structure is trac...
Medical image simulation produces virtual images from software representations of imaging devices and virtual object models representing the human body. Object models consist of t...
To achieve good image quality for computed tomography scans, it is important to accurately know the geometrical relationship between the x-ray source, detector, and axis of rotati...
We illustrate how to consider a network of cameras as a single generalized camera in a framework proposed by Nayar [13]. We derive the discrete structure from motion equations for...