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» Geometry Refinement of 3D Surfaces Using Kriging
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WSCG
2003
158views more  WSCG 2003»
13 years 9 months ago
Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail
We present a method for real-time level of detail reduction that is able to display high-complexity polygonal surface data. A compact and efficient regular grid representation is...
Bent Salgaard Larsen, Niels Jørgen Christen...
3DIM
2005
IEEE
14 years 1 months ago
Efficient Photometric Stereo Technique for Three-Dimensional Surfaces with Unknown BRDF
The present paper focuses on efficient inverse rendering using a Photometric Stereo technique for realistic surfaces. The technique primarily assumes the Lambertian reflection mod...
Li Shen, Takashi Machida, Haruo Takemura
VRST
2010
ACM
13 years 5 months ago
Region-of-interest volumetric visual hull refinement
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Daniel Knoblauch, Falko Kuester
SIGGRAPH
2010
ACM
14 years 5 days ago
Ambient point clouds for view interpolation
View interpolation and image-based rendering algorithms often produce visual artifacts in regions where the 3D scene geometry is erroneous, uncertain, or incomplete. We introduce ...
Michael Goesele, Jens Ackermann, Simon Fuhrmann, C...
IS4TH
2003
Springer
14 years 26 days ago
Integrating Geometric and Biomechanical Models of a Liver Tumour for Cryosurgery Simulation
Abstract. In this paper, we present a 3D reconstruction approach of a liver tumour model from a sequence of 2D MR parallel cross-sections, and the integration of this reconstructed...
Alexandra Branzan Albu, Jean-Marc Schwartz, Denis ...